Newcomers to the GRAW series are advised to complete the training map. It's a fair introduction to the inventory system and weapon use, as well as the squad control that's key to the gameplay. At first, both the tactical map and the in-game command system can be overwhelming for a traditional FPS junkie; it's best to learn the ropes on cardboard targets. Thankfully, squad AI is very functional. AI units' path-finding is realistic and very capable, though soldiers who have been ordered to "Follow" will sometimes follow too closely
The story is neatly sliced into a dozen chapters, or missions. Each one is introduced in a briefing and accompanied by some of the cheesiest dialog to ever grace a video game. The small video clips which play here are laughable. 1990's era-CGI character animations loop repeatedly as dialog is overlaid (and not synced with the animations), and live video clips are interspersed for dramatic effect. Since the bulk of plot exposition takes place here, it's strange that so little time was spent on these videos. The cutscenes which play directly before a mission and after successful completion are very well-done, however.
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